Ammunition
Types
Armour
Piercing
The
most versatile and popular ammunition in World of Tanks. These shells
are essentially a large, heavy dart designed to punch through armour
with the kinetic energy applied to it by the gun. Simple. Easy to
use. Effective.
Strengths
Good
Vs Sloped Armour:
Large
Calibre AP rounds are subject to the Overmatching rules. If the
calibre of your gun is double that of the thickness of the armour in
question, a complex formula is applied which increases your chance of
penetration. If your gun calibre is 3 times the armour thickness in
theory you should penetrate every time.
All
AP rounds are subject to Normalisation rules which is adjusting the
trajectory of the shell Towards the
armours normal axis at the point of impact. This means a higher
chance of penetration.
Good
Vs Spaced Armour:
Because
AP rounds use Kinetic Energy alone to punch through armour, thin,
spaced armour has little effect on in. In WOT tracks count as spaced
armour which makes AP good at tracking targets and going through to
damage the tank afterwards.
Weaknesses
AP
Penetration values are rarely spectacular.
Armour
Piercing Composite Rigid
Most
Low and Mid Tier Tanks in WOT fire APCR as their premium ammunition.
APCR is similar to the AP rounds in that it uses kinetic energy only
to defeat armour. APCR generally weighs about half what the AP shell
weighs, which gives a much higher muzzle velocity. An APCR round is
generally made from a lightweight outer shell (often aluminium)
surrounding an extremely dense metal(usually tungsten). The principle
it uses is similar to the principle behind a syringe. A nurse pushing
down on your arm with their thumb is not going to break the skin, but
using a syringe the same force is applied to an extremely small area
of your arm causing the penetration of your skin and the delivery of
the payload of the syringe to your body.
Strengths
High
Penetration Values:
Penetration
values for APCR are only beaten by High Explosive Anti Tank
ammunition.
Good
Vs Sloped Armour
The
game handles APCR and AP in the same way for Overmatching and
Normalisation
Good
Vs Spaced Armour
APCR
and AP are also handled in the same way with regards to Spaced armour
Weaknesses
High
Muzzle Velocity
The
High Muzzle Velocity of APCR means that learning how much lead to
give(Firing at the position a moving vehicle will be when the shell
lands) can be a surprise for new players
Loss
of Penetration at a Distance
APCR
loses Penetration over distance more quickly than AP due to its light
weight.
High
Explosive
High
Explosive Shells are the most common weapons tanks use to deal with
unarmoured targets. In essence you are shooting a bomb at the enemy.
This is the favourite ammunition choice of artillery. Excellent at
damaging crew members and modules, but not so good at armoured
targets. Many Tanks can be equipped with Howitzers which specialise
in High Explosives and are often known as Derp Guns.
Strengths
High
Alpha Damage
The
of the shells with the highest alpha I the games fire High Explosives
or a variant of it .A penetrating hit will often one hit a lower tier
opponent
Splash
Damage
With
High Explosives you dont have to penetrate a tank to do damage. Just
landing the shell on the target will cause the shell to “splash”
damage your opponent. Also often you don’t have to even hit the
target. Just landing a shell close enough can be enough to cause
damage.
Open
Top Vehicle
With
nothing between the crew and an explosion splash HE will often wreck
open Top Vehicles.
Weaknesses
Low
Penetration Values
High
Explosive is not designed to penetrate armour, shooting thickly
armoured targets can produce disappointing results
Highly
Inaccurate
Most
Howitzers are very inaccurate. This makes hitting weak spots in the
tank difficult. The Low Muzzle velocity of HE also means that your
opponent has often moved by the time the shell lands where you are
aiming.
Weak
vs Spaced Armour
High
Explosive will explode on contact with any armour. If it hits spaced
armour it will explode. Often this means the tracks (which count in
the game as spaced armour). If you hitt the tracks, you will break
them, but are unlikely to do anything else.
High
Explosive Anti Tank
High
Explosive Anti Tank (HEAT) is completely different to the 2 previous
shell types. This shell does not use kinetic energy to overcome
armour. Instead this type of shell uses a shaped charge which propels
a jet of metal at Hypersonic Velocity into and through the armour. If
you have any doubt about the perceived effectiveness of HEAT
ammunition during the cold war, consider that the Leopard 1 Tank has
such thin armour because it was thought that no amount of armour
would be capable of protecting the tank.
Strengths
High
Penetration Values
The
Highest Penetration values in the game are invariably firing HEAT
ammunition.
Does
Not Lose Penetration Over Distance
Because
this ammunition does not rely on kinetic energy the slowing of the
shell over distance doesn't effect HEAT at all.
Weaknesses
Poor
vs Sloped Armour
HEAT
shells do are not subject to the Normalisation or Overmatching Rules
which effect AP and APCR. Subsequently they are less likely to
penetrate sloped armour.
Poor
Vs Spaced Armour
HEAT
shells hit a target and activate their charge. If the armour in
question is Spaced armour away from the hull of the tank then the
shell will not damage the tank. This can often be see when HEAT hits
the tracks of an opposing tank(which count as spaced armour). The
shell will very likely break the tracks, but its very unlikely to
actually take hitpoints off the tank
High
Explosive Squashed Head
Some High Tier British Tanks have access to HESH ammunition. HESH
ammunition is designed not to breach the armour, but to wreck
anything or anyone inside it through spalling. Basically it creates a
shockwave inside the armour which causes the inside of the armour to
break up and kill anyone in the cabin. It is modelled in World of
Tanks in a similar manner to High Explosive but with high Penetration
Values.
Strengths
High Alpha Damage And High Penetration Values
This ammunition has the same Alpha Damage as the equivalent HE
Shells and good Penetration Values.
Splash Damage
If a HESH round fails to Penetrate armour it will explode in a
similar way to a HE shell doing splash damage.
Weaknesses
Poor Vs Sloped Armour
HESH doesn’t receive the Normalisation or Overmatching rolls that
AP ans APCR receive
Poor Vs Spaced Armour
Spaced Armour activated the HESH shell guaranteeing a non
penetration hit. You will of course still splash the target for some
damage.





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